Starfield is available now for PC and Xbox Series X/S. Cuphead doesn't split the screen like a lot of other couch co-op games, making the experience more seamless and connected. That was a little mistake in the Gamespot article And yes it will work with mouse-keyboard too - one player can use. A run-and-gun action game, Cuphead has a quaint art style inspired by 1930s cartoons that sets it apart from the other couch co-op games out there. Hopefully, updates that add things like Nvidia DLSS support, an HDR calibration menu, ultrawide monitor support, and an eat button for food aren't too far off. Hello Survivors We are excited to announce that in the near-future, ARK: Survival Evolved will support Local Two-Player Split-Screen for both Xbox. While this Starfield update isn't as large or monumental as that one, it does show Bethesda's commitment to improving Starfield and adding heavily requested features. Last week, Redfall finally received a patch that overhauled the game's encounters, tweaked its stealth system, and added a 60 fps Performance Mode. Starfield isn't the only Bethesda game to get a notable update this month. For most players, though, the FOV slider is the most important new feature included in this update. In particular, Bethesda claimed stability with Intel Arc GPUs will now be better for PC players. This update does bring some other improvements as well, like fixing a progression-blocking issue in the Echoes of the Past quest and improving stability and performance. By going into the Accessibility tab of the Settings menu, players can adjust the FOV of both the first and third-person cameras on both console and PC. Bethesda did promise it'd add FOV sliders to the game shortly after it launched, though, and now this feature has finally arrived. Fans had to previously resort to mods to add this functionality to the game. Bethesda just released Update 1.7.36 for Starfield, and it officially added a highly requested feature: field-of-view (FOV) sliders.Įven though Starfield is a game that can be entirely played from a first-person perspective, it did not have this feature at release.
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